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POWERED DOWN

When all hell breaks loose

Overview:

As a team of three we were tasked to create a game involving the Brisbane Powerhouse.  My team and I decided to make it a  post-apocalyptic collect-a-thon with a 3D rendered version of the powerhouse that has been overcome with nature and toxic water. 

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My contribution:

  • Story Narration/Concept

  • Environment Art

  • 3D Modelling 

  • Level Design 

  • UI Design

  • AI animation

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Powered Down: Text
Powered Down: Pro Gallery

Gameplay Video

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Powered Down: Video

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